![]() The shrinking budgets and declining production values are beginning to show through. The grid in adventure mode is particularly lackluster. The 3D character models look good, but many of the 2D elements are extremely basic. The opening FMV looks great, but the same one plays after every mini-game, so it quickly becomes annoying. The presentation is inconsistent as well. The few good ones are ruined by the fact that they just go on for way too long. The quality of the mini-games varies, but even the best of them are only decent. There are also multiplayer variations on many of these games through DS download play, which does make them a little more bearable. You're lucky if you make it to the end of those without passing out. Others have you blowing in the mic to fill a meter, or to fill up balloons. ![]() I actually enjoyed this one at first, but by the time I passed the four and a half minute mark, I couldn't wait for it to end. In one of the other games, you have to tap icons in rhythm to licensed songs the Rabbids are singing. ![]() There are a few that consist of you moving the stylus in a circle over and over, occasionally reversing directions. Many of the mini-games end up falling flat. Their inclusion can't carry a game like it did before. The humor is just as absurd as past titles, which is good, but by now the novelty of the Rabbids is gone and their inherent comic effect is dwindling. Their standards may be lower, but kids still deserve quality software. The title may have been more enjoyable if it adopted more of a Warioware, "micro-game", style. FarCry 2, Rayman Raving Rabbids TV and Shaun White lead the way. Most of these games would have worked better if they were made substantially shorter. Some of them even drag on for minutes at a time. Something that is fun for 20 seconds can be made tedious when it's stretched out to a minute and a half or more. One of the biggest problems with the games is that they go on for too long. There are around 40 mini-games total, few of which you would want to play more than once, and all of which you will be forced to. Gaining moves is supposed to act as some sort of motivation, but it comes across as a lazy, yet frustratingly effective method of artificially lengthening play time After each turn in adventure mode you choose a "channel," which is really just a set of unrelated mini-games, from which an event is chosen at random. In the end, this mode functions as nothing more than a way to force players into mini-games. Once all the Rabbids are removed, a new "channel" is unlocked which opens up a new set of mini-games and starts the process all over again. You gain moves by playing mini-games, which will begin after every turn. Each time you get Rayman to the TV, ten Rabbids are removed, and the TV icon moves to another location. Listed on the top screen is a number representing the amount of Rabbids in your TV. Your goal is to move the Rayman icon to the television before the Rabbid get's there. When you begin this mode, you will be taken to a six by seven square grid with icons showing Rayman, a Rabbid, and a television. The meat of the game is the inaptly titled "adventure" mode. Minigames in TV Party include the racing game “Monster Tractors,” several lightgun shoot-em-ups such as “Night of the Zombies,” “Star Worse,” and “Rabzilla,” the burger-cooking-and-walrus-feeding-sim “Flippin’ Burgers,” the coin-collecting platformer “Mega Balls,” and a few rhythm games that are similar to Guitar Hero, among other games.The premise is simple: Rabbids have invaded Rayman's television, and the only way to liberate his set from the mischievous creatures is by playing, what else, random mini-games. In the game’s mode, with just one player, the player must compete and win the many minigames to unlock new ones. During each of these minigames, the player can be interrupted by an advertisement microgame in the style of WarioWare. The game’s multiplayer mode consists of a series of randomly picked minigames resembling television shows or movies. TV Party is a compilation of different party-based minigames differentiated by their television-based theme, use of 2D artwork, and compatibility with the Wii Balance Board for specific minigames. Rayman Raving Rabbids follows in the footsteps of the first two Rabbids video games in a significant way.
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